Creating intelligent social robots
Scientists from leading tech institutions are working on human-robot interactions - making sure we trust and even like our new helpers.
Game over for mental illness
Computer games can treat even the most severe psychiatric disorders and empower people to improve their mental health.
WINNER Augmentation of brain function: facts, fiction and controversy
Edited by Mikhail Lebedev, Ioan Opris and Manuel Fernando Casanova.
Motor skills and their Foundational Role for Perceptual, Social, and Cognitive Development
Edited by Petra Hauf and Klaus Libertus.
Charged Particles in Oncology
Edited by Marco Durante, Francis A Cucinotta and Jay Steven Loeffler.
Biotrophic plant-microbe interactions
Edited by Ralph Panstruga and Pietro Daniele Spanu.
Bridging the Gap Between Policy and Science in Assessing the Health Status of Marine Ecosystems
Edited by Angel Borja, Michael Elliott, Maria C Uyarra and Jacob Carstensen, Marianna Mea.
Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined Interventions
Edited by Soledad Ballesteros, Claudia Voelcker-Rehage and Louis Bherer.
Ubiquitin and Ubiquitin-relative SUMO in DNA damage response
Edited by Ivan Dikic and Kristijan Ramadan.
Microbiome interplay and control
Edited by Christine Moissl-Eichinger, Gabriele Berg and Martin Grube.
At the Crossroads: Lessons and Challenges in Computational Social Science
Edited by Javier Borge-Holthoefer, Yamir Moreno and Taha Yasseri.
Edited by Gavin Collins, Eric D. van Hullebusch, Giovanni Esposito, Cynthia Carliell-Marquet and Fernando G. Fermoso.